Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Wednesday, 17 September 2014

Five Calidar PDF Secrets

Making the most of Calidar's PDF digital editions

Calidar's Kickstarter fulfilment is proceeding apace, and the PDF versions of the main book and the Kickstarter exclusive short story compilation have both been sent out.  Public release is drawing closer and closer, and hopefully Kickstarter backers' books are winging their way to you as I type.  Here's a little look at the PDFs to tide you over.


One of the last things I did for +Bruce Heard's first +World of Calidar project before release was preparing the PDFs.  Coming off of layout, it felt like the logical next thing to do — creating an index, bookmarking, creating hyperlinks, and a few other little tricks to enhance the usability of the PDFs.


But you can't use them unless you know they're there, so I'm going to take a moment to introduce these hidden features.  (Note that I will be explaining these using Adobe Reader.  Not all PDF readers give you access to all of these options.)

1. The background can be turned off

In the Layers tab, you can see the layers that make up the PDF file.  Not only that, you can even turn them on and off.

In the current version, all the text and images are on Layer 1, while the background elements are on the layer named Background.  This means you can turn off the parchment background graphic to print out on white paper.  (For your own use, of course.)



Notes: Layer 2 is empty, and currently the deck plan backgrounds are not on the background layer.  With Bruce's approval, these things can be fixed in a future update.

2. Bookmarks for easy navigation

Both of Calidar's PDF files are fully bookmarked.  Access the "Bookmarks" feature (called the Table of Contents in some PDF readers), and you will get an expanded version of the Table of Contents right in the sidebar.

Rather than just duplicate the Table of Contents, I went a step further and added in all the sub-sections, as well as two separate lists at the bottom: an index of maps and an index of art appearing in the book.  Using these lists you can peruse all of the maps and art, as well as getting a caption for each picture telling you what's in it.

Neat!




3. Table of Contents and Index are hyperlinked

In addition to the bookmarks, the book's actual Table of Contents itself is made up of hyperlinks to its various sections.  These links are invisible, but that's okay because everything is linked.


The page numbers listed in the Index are also linked.  When there is a range of pages, the links take you to the numbers shown, which is to say the first and last pages in the range.

I also indexed the art and maps.  This is what the "Hidden Text" layer is there for.  You can't see it, but it actually includes text captions for each image, allowing them all to be indexed just like regular text.  To differentiate these, we used blue for art, brown for map references.



4. References are hyperlinked, too

You know when the text says things like "see This Section" and "for which see That Section"?  These are all hyperlinks, too.  The linked part is the bold chapter or section title.







5. Maps include scalable vectors

While most of the visual elements of the maps are medium resolution raster images, some of them include vectors — and all of the text is plain old vector-based text.

What does this mean?  You can zoom in on vector text and images and it will remain sharp.  And the text is fully selectable and indeed searchable: a normal search on the PDF will throw up text on the maps.

Maps which include vector elements include the Soltan Ephemeris Orbital Diagram (fully vector), the World of Calidar world maps (everything but the coastlines is made of vector art), and the City of Glorathon (only the external terrain is not vectors).

Best of all, all of the deck plans are 100% vector.  This means that you can zoom in as much as you want, and they will remain crystal clear.  You could use this feature to create floor plans for use with miniatures, for example.  (Again, for your own use, of course.)

Zoomed in view of the Star Phoenix's Forecastle, generated from the PDF.

Calidar is here...  Time to explore!

All of these points apply to both the main book CAL1 In Stranger Skies, as well as the Kickstarter exclusive PDF, CST1 Under the Great Vault.

Happy reading!

Saturday, 13 September 2014

Calidar Kickstarter Fulfilment

If you have been following +Bruce's blog (notably here) or his posts on Facebook (embedded below), you will already have heard that the fulfilment process has begun.  To sum up (and spread the word):

  • The poster maps are away!  International backers' packages were sent on Wednesday 10th, US backers on Thursday 11th.  Has anyone got theirs yet?
  • Admirals' packages were sent on Tuesday 9th, except for four packages still awaiting the softcover book.  (More on this below.)  These packages include the hardback book (signed and dedicated), poster maps, cloth map, and bookmark.  I'd love to see some "unboxing" pictures from you guys!
  • Hardback books for international backers were ordered from DTRPG on Friday 12th.  These will be printed and shipped directly to backers.  Books going to Brazil will first be shipped to Bruce, then on to Brazil.  And there is a problem with Canadian orders which will hopefully be sorted out very soon.
  • Hardback books for US backers are scheduled to be ordered today, Saturday 13th.  These will also be printed and shipped directly from the printer to backers.
  • Softcover books have been stalled, but the problem has been found and dealt with.  I'm sure Bruce will be posting more about this soon.  Due to the way DTRPG works, it will likely be another two weeks or so before these can be ordered.
  • Main book PDFs are scheduled to be delivered in the form of coupons for download from DTRPG this weekend.
  • Kickstarter exclusive PDFs, titled Under the Great Vault, will likely be delivered at the same time.

And that's that.

Having worked on this project for so long, I'm really excited to see it get into your hands.  Kickstarter backers, I'd love to hear about it when you get your stuff!  According to Bruce's latest update, things have already started arriving.

Calidar In Stranger Skies, Under the Great Vault short stories cover
Cover for the Kickstarter exclusive PDF.
For those of you who missed out on the Kickstarter, it shouldn't be long now before the book and poster map go on general release.  Bruce has added a new permanent page to his blog, with a short overview of Calidar's product library, and information about where things will be available.

At the same page, you can read an overview of Under the Great Vault, the Kickstarter-exclusive PDF compilation of Calidar short stories.  Good news for people who missed the Kickstarter, too: this PDF will be made available again in future Kickstarter campaigns, of which Bruce mentions the next will be held sometime next year.

For Kickstarter backers, the inclusion of the Kragdûras (dwarvish) dictionary after the short stories is a little added value.  Think of it as a thank you for all your support, as well as your patience in dealing with production delays.  I spent a couple of weeks reformatting Bruce's original blog entry in order to present it in book form, and I think it has turned out great.  I hope you'll find it as useful and fun as I do.


Thursday, 9 January 2014

One last Stretch Goal for Calidar's Kickstarter

Skyship art by Ben Wootten.  I can't wait to
see what he comes up with for Calidar.
Thanks to our incredible backers, the Calidar Kickstarter has just hit the fourth Stretch Goal – five skyship plates by artist Ben Wootten, as I blogged about last week.  Congratulations, everyone!

Now, with 48 hours to go, +Bruce Heard has sprung one last surprise goal: $18,000 for Skyship Deck Plans.

The details are still being worked out, but if we reach this new goal, an artist will be added to the team to create black and white 2D and 3D deck plans for at least three different skyships, including the Star Phoenix.

Bruce has really come through with this last goal.  It's another really great one.  With only 48 hours, it's all up to you now – if you've already backed, tell your friends, share the link, and let's see if we can make it happen!  If you haven't backed Calidar yet, but you're following my blog, what are you waiting for?  It's only $10 for the PDF version of the book.  Come and join in the fun!

Tuesday, 7 January 2014

Calidar Short Story Guide

Since last November, +Bruce Heard has been writing a series of short stories introducing us to the +World of Calidar.  Aside from being a blast to read, these stories also include many interesting details, giving us a sneak peek at various elements of Calidar.

Note: If you haven't read the stories yet, be warned: HERE BE SPOILERS.  I strongly recommend you to read the stories before continuing.

The series has three major arcs, each focusing on a single character.  We see things largely from their perspective.


For each episode, I provide the title, linked to the story where it appeared on the Internet, along with the date of publication.  Then I give a short description of the story in italics, followed by the concepts, characters, locations, and themes detailed in the story on a point by point basis.


Azar's Arc

• Episode I: Into the Vortex (23 Nov 2013)
The first Calidar story begins in the Caribbean, introducing us to Don Lázaro, a Spaniard unjustly convicted of a crime he didn't commit, and his faithful servant Pedro.  A ferocious storm hits the village where they are hiding, sucking up all of the inhabitants into its vortex and transporting them to a strange prison-like dimension.


The Vortex in action: This episode shows us how people from other realities are harvested and brought to the World of Calidar through a somewhat sinister magical vortex.


• Episode II: The Cleansing (25 Nov 2013)
Lázaro slowly succumbs to his prison, losing his memory and his very identity, but manages to cling onto his last remaining thought: his name, albeit shortened to Azar.  Imprisoned, we hear a bizarre conversation reminiscent of slavers, and Azar is the merchandise.  He is tested.


The Vortex: We get a fleeting glimpse of the being behind the vortex and its (his? her?) client, in what can only be some sort of divine marketplace.  The next story reveals the identity of the client.


• Episode III: Reborn (27 Nov 2013)
Azar stands before the Black Queen, a mortal before his (new) goddess, and is inducted into the Draconic Knights.


The Black Queen: We meet the divine head of the Draconic Order.


• Episode IV: Flesh of the Queen (2 Dec 2013)

Ten years after the last episode, Azar leads a battle for his queen against an opposing draconic faction.

Draconia: Lots of nice details of the dragons' home world in this episode.  The description reveals the action to be taking place in Inner Draconia – the vast hollow interior of the planet.  It's dark, but dimly lit by veins of dragon magic in the ground.
The Draconic Knights: We see the knights in action, and gain some insight into their Code and how they live.
The Red Dragon King: We don't see the ruler himself, but we can surmise that he is a rival of the Black Queen.  His army is made up of leathery red hounds.
Forever wars: A constant power struggle rages between draconic rulers and their factions, of which Azar is now a veteran.

• Episode V: For Queen and Glory (5 Dec 2013)
Flash forward again, and Azar is now a great leader – Grand Master of the Order, no less.  But how will his Queen repay his long years of service?

The Black Queen: We learn her name, and more about her character.
The World of Calidar: Mentioned for the first time.  Apparently some distance from Draconia, requiring a "navigator's ritual" to get there.
Divine progeny: The Black Queen explains that none can be born divine; divinity is a status to be earned.  There is also a hint about the Black Queen's offspring – part dragon, part human.

• Episode VI: Queen's Fury (8 Dec 2013)
Azar boards a skyship and embarks on his mission to destroy the mysterious ship about to come through the vortex.

The Evernight: The name for Inner Draconia's perpetual darkness.
Yashrem: Capital of the Black Queen's domain in Inner Draconia.
Merelings: Slaves of the Black Queen.
The Queen's Fury: Our first sight of a skyship – and it's quite a sight.  We learn details of her captain and crew.
Nérghiar: The power by which dragons – and dragonships – travel among the stars.  It is created by disintegrating treasure.  Installed in the navigator's chapel at the front of the vessel, and used in the navigator's ritual to defeat the bounds of physical space and travel among the stars.

Thus ends Azar's arc.  The ship he has set off to destroy is of course the Star Phoenix, and the story will continue in the fiction component of In Stranger Skies – albeit from Azar's enemy, Captain d'Alberran's perspective.  Azar is therefore likely to be one of the villains of the series.  It's great that Bruce has given him such an interesting backstory, not least because thus far he doesn't seem very villainous – quite the opposite, really.  The same cannot be said for Sayble, the Black Queen, who gives me the creeps.  Poor Azar is probably not going to have a good time of things in the ensuing stories...

Teobram Phibbs' Arc

• Episode VII: The Oracle (12 Dec 2013)
The view shifts to a new character: Teobram Phibbs, the titular Oracale and High Prior of Istra.  He has a vision, but someone is determined that his revelation will not survive the night.

Prior: The preferred term for priests and clerics in Calidar.
Meryath: The action has shifted to Glorathon, capital of the Kingdom of Meryath, in the Great Caldera on Calidar.  So this is our first sight of Calidar itself.  There's an interesting description of Meryath's climate.
Moons: Two of Calidar's three moons, Alorea and Manaan, are visible in the sky.
The Great Soltan: The name of Calidar's sun.
Istra: Teobram's patron goddess, who appears to have a strong influence on Meryath.
Queen Shardwen: Meryath's ruler.  Mentioned but not yet seen.
Assassins: Viper-like fangs, slightly scaly skin, and vertical pupils reveal a distinct reptilian strain in Teobram's would-be assassins.  Could they be related to the Black Queen...?

• Episode VIII: Eternal Glory (16 Dec 2013)
Queen Shardwen makes an appearance, as does her royal flagship, the Eternal Glory.  Teobram's mission becomes clear.

Queen Shardwen: The warrior queen makes her appearance.  Quite a formidable presence, we learn various things about her from her interactions with Teobram and his assassins.  Not least is that her queenship is based on her status as a legendary huntress.
The Eternal Glory: Royal flagship of Meryath.

Teobram's short arc ends here, with him and the Eternal Glory apparently on a collision course with the Star Phoenix – as well as, of course, the Queen's Fury and the Draconic Knights.  We can surely expect more of Teobram Phibbs in the main story.

This short stay in Meryath has showed us some interesting aspects of life in the Great Caldera.  For one thing, it's civilised and settled, if not entirely safe – and of course certainly not free from intrigue.  Meryath is apparently a meritocracy, with the queen ruling by right of her superior abilities.  Moreover, Teobram Phibbs, the High Prior of Our Good Lady Istra, is a former adventurer himself.

I found an interesting parallel in the description of Teobram and of Azar in his arc (especially Episode V): both are heroes in their own right, and both mourn the loss of too many comrades.  At this point, it is unclear which of them is "good" or "right" – and perhaps the answer will not be a simple one.  Shades of grey is a very interesting but not-so-often used concept in fantasy, and one which many fans of Mystara will be thrilled to see present in Calidar too.

Melchia's Arc

• Episode IX: Tyrran's Gambit (20 Dec 2013)
The scene shifts to Alorea, and the home of Lord Tyrran.  But the focus is not the elf lord, but rather his unwilling and rebellious gnomish slave, Melchia, who spies on her master.  She listens to his conversation with another elf lord, General Sardarre, before being discovered and forced to flee for her life.

Gnomes: Melchia gives us some great insights into the character and nature of her race in the World of Calidar.  On Alorea, gnomes have been enslaved since the Tòrr-Gàrraidh took over.
Alorea: The elven moon.  Ruled by the rather menacing Tòrr-Gàrraidh.  Its twin, at the opposite side of the same orbital path, is Kragdûr, home of the dwarves.
Lord Tyrran: Overseer of the Tòrr-Gàrraidh, which presumably makes him the moon's ruler.  Melchia thinks of him as sinister, and his appearance matches: black leather, very pale skin, silvery hair, and ritual scars.
Tòrr Gàrraidh: Elven clan which dominates the other two clans of Alorea, the Tolarin and the Sherandol.  Pronounced something like "Tor Gary".
Plants: The elves can commune with plants, and indeed their architecture is completely made up of living plants, instructed to grow into the forms needed by their masters.
General Sardarre: 
The Alorean Dominium: The Tòrr-Gàrraidh name for their lunar empire.
The Kragdûr Empire: The name of the dwarven lunar empire, enemies of the Tòrr-Gàrraidh.
The Neth-Galar: Presumably some form of magic which the Tòrr-Garraidh use to force gnomes into submission.  Judging by Melchia's reaction, it is also tantamount to torture.
Tarkeen: The Tòrr-Gàrraidh capital of Alorea, a living city.

• Episode X: Before the Storm (23 Dec 2013)
Melchia flees through the living sewers of Tarkeen, and boards an elven skyship in an attempt to escape from Alorea.

Tarkeen's sewers: The living city of Tarkeen has a system of sewers – living bowels, in which various nasties lurk.

Alorean weather: Apparently Alorea gets a lot of rain, to support all of its plant life.
The Neth-Galar: We learn that this is indeed a form of torture, used to extract information and to punish.  It is also indeed part of the magical conditioning used on gnomes to ensure loyalty and obedience.
The Wind Thorn: General Sardarre's ship.  Alorean skyships, like their cities, are living entities, grown in their masters' desired shape, and capable of continued growth and change.  Interestingly, they are not necessarily fully loyal to their masters – the extent of their intelligence is unknown at this point.  They also require sustenance to live.
Alorean animals: Alorea is home to eight-legged cats and rats.
Sky Tree: The skyship port of Tarkeen.

• Episode XI: Fire and Steel (27 Dec 2013)
The Wind Thorn is attacked by Kragdûras dwarves, and Melchia has to flee once more.

Nastar: A friend or relative of Melchia, with whom she communicates using a magical scroll.

The Netherworld: The alternate dimension through which ships travel to shorten journeys through the Great Vault.
Alorean skyship weaponry: The skyships of the elves feature organic weaponry to match their organic construction.
Kragdûras skyships: Our first sight of the ships of the dwarves presents us with two examples, a dreadnought and a smaller ironclad.  They are hulking metal affairs, with weaponry to match – cannons firing iron balls.

Melchia finds herself captive once again – this time in the hands of the dwarves.

Thaleera: Presumably a gnomish deity.

Kragdûras skyships: Lots of details about dwarven ships in this article.  They are lit by red lights, with a distinctly steampunk feel.
Kragdûras animals: While the elves are cat people, it seems the dwarves prefer dogs.
Dwarven language: The Kragdûras dwarves have their own language, which Bruce has detailed on his blog.

Inside the dwarven ramship Iron Maiden, Melchia is offered a deal with the dwarves.

The Iron Maiden: An ironclad ramship.  There are lots of interesting details about the ship and her crew.

Khrâlia: The chaplain's patron, presumably a dwarven deity.
Kragdûras gnomes: There are gnomes on both Alorea and Kragdûr, and both seem to be enslaved, or at least subjugated.
Alfdaín: The elven realm in the Great Caldera.  We don't know much more about it at this point.  Great Caldera nations are all independent from the lunar empires, but it is as yet unknown whether Alfdaín is sympathetic to the Tòrr-Gàrraidh.  Regardless, there are gnomes there, too, and slavers are capturing them to sell to Alorean vessels.  This brings up another interesting question: is slavery legal in Alfdaín?  Are the gnomes there free?
The Netherworld: Once again we see the netherworld.  The dwarven ship is apparently haunted by past crew members, who appear outside the ship while they pass through the netherworld.
Orcish raiding fleet: This is the first mention of orcs in Calidar.

Poor Melchia finds herself fleeing once again when the Aloreans ambush the dwarves.  Forced into an escape pod, she ends up in the Dread Lands of Calidar.

Dread Lands: Very different from the forests of Alorea.  Melchia tries to commune with them and is surprised to find a very different sort of presence.  The Dread Lands seem to be reacting to the destruction caused by the crashed ship.

• Episode XV: World Souls (9 Jan 2014)
Stranded in the Dread Lands, Melchia says final farewells to the dwarves, and witnesses the wild nature of Calidar's world soul.

• Episode XVI (Kickstarter Reward)
This episode will wrap up the short stories.  It will be available to Kickstarter backers as part of a PDF containing all of the Calidar shorts.  You can get this reward with any pledge of $5 or more.  There are currently no plans to make it available after the Kickstarter, although it's possible it will see a public release at some point in the future.

I didn't include everything in my notes, because there are a few things that have yet to be revealed – and much more that I don't have any more idea about than any of you.  The level of detail in this series is quite impressive, and Bruce has left a variety of little references such as place names, the names of wars and battles, and so on, that we will have to wait a while to find out more about.

Have you read the stories yet?  The whole series has had me enthralled since the start.  There's still time to sign up for the full story, In Stranger Skies, as well as the gazetteer section – in either PDF or printed form.  The Kickstarter ends on Thursday, and the retail prices are likely to be higher than the cost of backing, so if you're at all interested in Calidar, please consider coming on board.

Friday, 3 January 2014

Next Calidar Stretch Goal: Skyship art by Ben Wootten

A great skyship painting by Ben Wootten
The World of Calidar Kickstarter has entered its final week.  Thanks to all of our amazing backers, we are speeding towards the next stretch goal: five full colour skyship profiles by the incredible Ben Wootten.

If you're anything like me, your first reaction may be, "That name sure sounds familiar."  And you'd be right: Ben has done work for Weta on Lord of the Rings (check out his biography at IMDB), as well as for Paizo (Artwork by Ben Wootten at the Pathfinder Wiki) and Wizards of the Coast in the RPG industry.  The chances are quite high that you have seen his work in one or more areas.



Ben Wootten, from Weta's interview page
Ben has a degree in zoology, which probably explains why his dragons and other fantasy creatures look so great.  He also does great fantasy character pieces and landscapes, but it's probably his paintings of ships that most attracted +Bruce to add him to the Calidar team.  The painting at the top of this page shows an excellent example of Ben's talent for depicting skyships, and I have collected some of his other ship-related paintings below.

Check out these links for more information on Ben Wootten, and lots more of his fantastic art:

• Ben Wootten: Illustrator and Designer (Portfolio)
• Interview with Ben by Weta
• Ben Wootten's deviantART Gallery
• Ben Wootten Illustration and Design on Facebook

If we can make the $15,500 stretch goal, Ben will produce artwork depicting five skyships, including the Star Phoenix and one for each of the major Calidaran races (humans, elves, and dwarves).

Take a look at Ben's work, and imagine what he could do with these paintings.  Let's make it happen!






All art by Ben Wootten.

Thursday, 2 January 2014

Calidar Pathfinder and Expanded Gazetteer Stretch Goal Reached

More wonderful news on the Kickstarter front: thanks to our 226 backers (and counting!), we have just reached the third stretch goal: +Pathfinder Roleplaying Game conversion and expanded gazetteer, in an extra 25+ pages of content.

Calidar – now to include guidelines for Pathfinder conversion
This is a very important goal, since it expands the core content of the product in two very exciting ways.

Just a few days ago, +Bruce Heard announced that former TSR designer and editor Thomas Reid will write Pathfinder guidelines for Calidar.  That has now become a reality, bringing the +World of Calidar one step closer to integration with existing game systems – especially those of the d20 variety.

From what I've seen of it so far, I can say with confidence that Bruce's generic RPG stat block is very promising on its own, but I'm sure Thomas Reid's guidelines will make it even more so, and even easier to play games in the World of Calidar.

The other part of this stretch goal is an expanded gazetteer section, containing a full writeup of the Kingdom of Meryath.  Bruce gave us a first glimpse of Meryath in two of his short stories, namely Episode VII: The Oracle and Episode VIII: Eternal Glory.  You've likely seen the first draft of the hex map, which will appear on the second poster map, unlocked in the previous stretch goal.  And the renowned Ed Greewood is designing Meryath's capital, the City of Glorathon.

Work-in-progress hex map of Meryath
With 25+ extra pages to fit all this new content in, Calidar: In Stranger Skies just got better for everyone.  My heartfelt thanks to all of you – and I'm talking both as a fan of the setting myself, as well as Calidar's cartographer!

Now, there is one more important stretch goal left – also announced just a few days ago.  I'm really hoping we can get there, because it's a really good one: at $15,500, five archetypical Calidaran skyships will be featured on full colour plates, designed and brought to life by Ben Wootten, complete with statistics and text descriptions.  The ships detailed will be the Star Phoenix, the Eternal Glory (Meryath primarily human design), the Wind Thorn (Alorean elven design), the Scion of Kragdûr (Kragdûr dwarven design), and the Queen's Glory (Draconic Knights).

Let's make it happen – please spread the word, tell your friends about Calidar, share the Kickstarter and other Calidar links (see my sidebar).  We can't do this without you.

Friday, 27 December 2013

Calidar Hex Map Stretch Goal Reached

A preview of some of Calidar's hex art.
All rights reserved.
Thanks to our wonderful backers, who have just surpassed the 200 mark, Calidar's Kickstarter just reached its second stretch goal: an extra poster map featuring a hex map of Meryath!

This is major news for me, of course, because it means that for the first time, one of my hex maps will be printed up as a poster map.  I've been making these maps for years, so it's hard to express how excited I am about this.

It also means that I need to step up the pace, and get the designs for not one but two poster maps done.  Exciting times indeed.

Work has already begun on creating new hex art exclusive to Calidar.  You can see a preview of some of the hexes in the image at the top of this post.

Thursday, 12 December 2013

Calidar Kickstarter Has Begun!

+Bruce Heard just hit the big green button, signalling the start of the Kickstarter.


This is it, folks.  This is what we've been working so hard over the past six or seven months to bring to you.  You can make it possible.

But let's not stop there: let's make it a massive success!  I want to still be reading new Calidar stories from Bruce ten years from now.

Vote with your feet, and opt in to the World of Calidar now.  We're counting on you.

Here's a freebie for you to enjoy - my latest test map of the Great Caldera.  You can see it on the Kickstarter page, too.  The final format has yet to be decided, but these one of the possibilities for the Great Caldera poster map.

The Great Caldera, Calidar, Topographic Map, Stereographic Projection
The Great Caldera Topographic Map, Stereographic Projection
And here's a crop at 2/3 resolution...

Close-up of Araldûr from The Great Caldera, Calidar, Topographic Map, Stereographic Projection
Close-up of Araldûr from the map above
 The full size file has so much detail.  It's going to be a gorgeous poster map.

Close-up of Meryath from the map above
Thanks for supporting Calidar!